Last Edited: 27 Feb pm. Your First Upgrade Tires There're myriad vehicle upgrade options, including horsepower boosts and chassis improvements. Event Types: Races vs. Championship When you enter an event, you typically get a series of individual races to choose from within that event. Do License Test Early Yeah, license tests can be a bit of a drag when all you want to do is race, but we suggest you get them done early. Scout the Competition Before entering a race, you can check a list of typical opponents to get a feel for what sort of vehicle you should bring to the table.
Do Special Events Early You might have the urge to knuckle down and tear through all A-spec challenges before messing with the Special Events—we did.
Was this guide helpful? YES NO. In This Wiki Guide. Mild Suggestive Themes. Release Date. Eternals Review. Presented by NCSoft. Night Teeth Review. One key point for fans of the series is the inclusion of Ferrari vehicles.
Polyphony Digital was able to license the automaker's vehicles for the first time in the franchise's history, which means that there are only two major manufacturers left that the studio has yet to nail down Porsche and Lamborghini.
Have you played Gran Turismo 5? YES NO. Was this article informative? In This Article. Gran Turismo 5 takes the series to a whole new level. A first for the franchise, The game supports online racing and features over cars, over 20 courses, 70 variations, the newest hybrid cars and electric cars, a new physics engine, a new in-cockpit view, HD support, and much more.
Mild Lyrics. Release Date. The news comes alongside a first look at the updated versions of the three classic games. Dune: Imperium Review. For Polyphony, it's all about the detail. Take one of Gran Turismo 5 's premium cars to a night-time Kyoto in the Photo Travel Mode and you'll see where those six years since the last installment proper have gone; they're in the light refracting across the headlights, in the reflections that glisten across the perfectly sculpted bodywork and in the rivets and nuts that are each perfectly placed and painstakingly rendered.
Forget photo-realism; catch it from the right angle and Gran Turismo 5 looks better than the real thing. Get behind the wheel and that same attention to detail shines just as brightly, earning Gran Turismo 5 its billing as 'The Real Driving Simulator' and then some. Forza Motorsport 3's strength lay in its cornering as you struggle against its tire deformation system and Need for Speed Shift is about the experience at the redline as you hit maximum velocity.
Gran Turismo's genius is in its braking zones. It's here that GT5's fantastic physics show their worth. That's violently clear from the first moment you go under the hood and flesh out the Nissan Silvia, Toyota Corolla or whatever other vanilla Japanese car you choose as your first ride.
Hit the anchors and it's likely to fishtail widely as it struggles to lose the kind of speed that the car was never designed for, leaving you flailing into the corner and thinking to yourself that the supercharger you just strapped on may well have been a step too far. Move up the power band and the challenge will rise in tandem; stopping a vintage Dodge Challenger for Monza's first chicane can prove a herculean task, and Gran Turismo adds some little flourishes to bring that home.
The screen judders as the weight of the car shifts forward and the tires begin to skim along the tarmac like a well-thrown pebble across a pond, making it a challenge in itself just to spot the turn-in point and apex.
Get into the corner and the physics won't let up, and by threading the V8's power through too eagerly you can feel the chassis protesting that you're pushing it that little bit too far. Introduce a few of Gran Turismo 5's new features and then it gets really interesting. Take a race-spec Toyota Castrol Toms Supra 97 around a rain-slicked Le Mans and it's like nothing you've ever seen as you rip down the Mulsanne head-first into a wall of spray, the lone windscreen wiper whipping fruitlessly across the slim window of your faultlessly modelled cockpit.
All wonderfully accurate, and for those who like wrestling with untamed machinery impossibly exhilarating. But others may understandably find it all a little daunting. Thankfully Polyphony has had the foresight to open up its superlative handling model to all-comers, and Gran Turismo 5 is more approachable than its predecessors thanks to some all-new assists that can make hurling around a pedigree GT car as carefree as driving one of the all-new karts.
With its handling model proudly restoring Gran Turismo upon the driving throne, it's now easier than ever to fall in love with its exhaustive garage - and this time out there's a lot to fall for.
From the nimble karts with their willingness to be hurled around to the brace of contemporary WRC cars that simply demand to be thrown about, it's a list that's as long as it is lust-worthy.
But as ever it's just as easy to develop an unlikely love affair with those less than spectacular starting steeds, tuning them to within an inch of their lives until they're near un-drivable beasts. Customisation options, however, are limited, especially in the wake of Forza 3's more comprehensive efforts. Beneath the skin it's detailed enough with several layers of upgrades that can be applied, although, strangely, it's no longer possible to upgrade a car's brakes but beyond that there's little else that can be done; paint jobs are limited to either the body or wheels while bodywork options are few across both the standard and the premium cars.
Within Gran Turismo 5's 1, plus garage, there's a clear divide. Some of the cars are given the premium treatment, and these examples are often achingly beautiful, a fact that's heart-stoppingly clear in the game's photo mode.
Here it's easy to get carried away, pausing a replay then toying with the shutter speed and aperture, spending more time gawping at the cars than actually driving them.
It's a level of care that hasn't been extended to the standard cars that form the bulk of Gran Turismo 5's car list. While they're far from unattractive, their PlayStation 2 heritage shows, with textures looking flat and comparatively lifeless, and the omission of a cockpit view and a blunted damage model gives them a distinctly second class flavor. Thankfully it's not something that's notable in the heat of a high-speed battle, but when the game does show its standard class cars up close the difference can be jarring; edges are ragged and shadows sit uncomfortably, making them look awkward alongside their more polished brethren.
It's part of a visual inconsistency that runs throughout the game. At times, Gran Turismo 5 is genuinely jaw-dropping — indeed, it can be the kind of game that makes you want to drop your controller and grab some random passer-by just to show them what marvels it's capable of.
Madrid and Rome's street tracks are, like the returning London track introduced in Gran Turismo 5 Prologue, uncanny recreations of their inspiration, and while Indianapolis and Daytona don't have the same dazzle they're told with a comparable authenticity.
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